A searching of the castle yields the following loot:
The magical winds outside subside. The castle falls quiet. Talon finds all of the ghosts fade away swiftly back to their places of rest. The castle is peaceful.
Valion finds a strange glow that seems to encourage him towards the castles seal.. when he gets close enough, that strange glow he saw seems to flash from his body and encompass the seal. he feel sa brief pain as one of the cuts he received from Islik reopens. and blood drips form his wound on to the seal. He then feels a sudden feeling of contentment settle on him. its over in a moment.. but he knows now. this castle is his and wll obey his wishes.
(The castle is warded:
1, Against scrying (As per Nondetection CL15),
2, Teleportation (As per Teleport Trap CL15: in to a locked chamber warded with a permanent alarm spell outside the castle unless a specific password is stated during the casting of the spell)
3, It contains four phantom guards (custom guardian armours fought: they will require repair) that are under the command of the one who holds the seal. (the castle’s lord can direct who is friend, who is foe and who can give them commands, they may also give them basic instructions. They will not move more than 100ft from the castle walls)
4, It contains an unseen servant (as per the spell).
The castle, while firm and strong.. is in a terrible state of repair. It will require time and money to rebuild and make safe.
Help can be found in Asha. At first dubious, the group manage to convince the few friends they have made in town to investigate. A small patrol headed by Captain Royce is sent with the group to verify their words. On their return they bring the body of Islik with them wrapped in a torn musty curtain.
Islik as it turns out, had arrived by ship a number of months back claiming to be an alchemist seeking rare herbs on the island. He was amongst the first to ‘go missing’ to the undead.
An honourary banquet is thrown for the party to celebrate their defeat of the vile necromancer. A good opportunity for the townsfolk to throw off the depression of the long winter and weeks of fearing for their lives.
Intending to claim the castle, the group ask about repairs. The major has no qualms with the group wanting to claim the castle: it has lain empty for centuries due to its haunting and the defeat of Islik and his necromantic undead seem to sway any argument in favour of the groups claim.
You group can spend some of their wealth on repairing the castle.
The costs to hire enough labour and buy/commission enough furniture to repair the castle and equip it to the following conditions as as follows.
Basic: 10,000gp: castle repaired, sparse living conditions, no amenities / decorations beyond the basics of survival (sparse kitchen, basic doors, shuttered windows, candle lighting only where needed, basic hearth in living chamber, basic bed for group / guests, etc). Castle will be cold and uncomfortable but habitable. Basic DC20 locks.
Average: 20,000gp: castle repaired, basic living conditions with some small decorations (normal kitchen, fitted doors, windows with glass, locks and shutters, candle lighting over all castle, basic bathing amenities, a basic hearth in every living chamber, warm beds and basic bedroom furnishings, some basic paintings, etc) Average DC25 locks.
Good: 30,000gp: castle repaired, good living conditions with decorations (well stocked kitchen, strong fitted doors with barring at the outside, windows with glass, locks and locked shutters, magical lighting in main chambers and candle lightning, nice bathing amenities, cushy beds and nice bedroom furnishings, some nice local art and tapestries. Good DC30 locks.
Repairs/upgrades take time: 1 month for basic, 6 weeks for Normal or Good.
Castle custodians/guardsmen can be hired from the town.
These will cost 5gp/week per person for a basic 1st level labourer who will live in and help out around the castle, keeping it clean and maintained or a guardsman who will watch over and protect the castle. Someone with some training (1st level expert or 1st level warrior) will cost 10gp/week.
Any additions beyond the basics in the castle can be seen/priced here
Other: if there is anything else you want to do / explore, let me know. there are other things that can be done here, but will require initiative.